Recent Posts

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1
Ban Requests / Re: Report against Happyslava
« Last post by Gnome on August 25, 2018, 05:42:11 pm »
Remember to post Steam ID's, we'll keep an eye on this. better off mentioning the game server admins on discord.
2
Ban Requests / Report against Happyslava
« Last post by Dirakia on August 25, 2018, 04:54:14 pm »
Airblastspam
3
Ban Requests / Re: Report against 3 Airblastspammers
« Last post by Gnome on August 20, 2018, 01:23:11 pm »
Repton is looking into it.
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Ban Requests / Report against 3 Airblastspammers
« Last post by Dirakia on August 20, 2018, 01:18:51 pm »
Florin: STEAM_1:0:443858759
Pera: STEAM_1:0:14233668
Nellus: STEAM_1:1:13541751
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Un-ban Requests / Re: false ban
« Last post by Gnome on July 24, 2018, 06:45:04 pm »
Hello Red, thanks for bringing this up. I will look into it asap.
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Un-ban Requests / false ban
« Last post by RedLunic on July 24, 2018, 03:32:31 am »
i use the username red or redlunic and i have been falsely banned for some reason on  cp_orange_x_7 i do not know why but i have looked at the ban listings and it says    [SourceSleuth] Duplicate account and i do not know what this means by this but it must be the reason that i am banned and this is the only account i use so i have no clue why it has banned me for this.
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Ban Requests / Re: Micspam report against tjdagamer
« Last post by Gnome on May 21, 2018, 02:18:14 pm »
Thank you for the report, we'll keep an eye out for the user, if you need more contact with Admin staff i suggest you head over to the Discord server. You can tag all the admins and you'll get a faster response. https://discord.gg/nadp4cF
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Ban Requests / Micspam report against tjdagamer
« Last post by Dirakia on May 21, 2018, 09:43:06 am »
I dont have a Demo of him doing it since he left after i said imma get an Admin after my votekick failed. He kept micspamming and after i votekicked him, he started micspamming shit like that "shut the fuck up, nobody wants you" song and also justified his actions by saying "if i dont get votekicked then no one minds me doing it" and "ive been here for hours"
https://steamcommunity.com/id/tjdagameryt/ heres his profile just in case
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Support & Suggestions / Re: Proposal for modding x10
« Last post by PSG_Mud on October 10, 2017, 07:09:23 pm »
Here are some resources if anyone wants to develop weapons

Item attributes, some work well, some don't work so well.
https://wiki.teamfortress.com/wiki/List_of_item_attributes

Item numbers
https://wiki.alliedmods.net/Team_Fortress_2_Item_Definition_Indexes

All vanilla items are located in
Steam\steamapps\common\Team Fortress 2\tf\scripts\items\items_game.txt

all x10 item stats
https://github.com/50DKP/TF2x10/tree/master/addons/sourcemod/configs

Attached my version x10.vmvm.txt stands for version mvm.


If anyone wants to suggest or create an item within the theme of x10, then post your concept of it. There are alot of blank items ie lolichop, which could be remade into more interesting items. Perhaps there could be a specific thread for community development.
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Support & Suggestions / Re: Proposal for modding x10
« Last post by PSG_Mud on October 10, 2017, 05:55:45 pm »
   "588" //Pomson 6000
   {
      "subtract victim medigun charge on hit" "100" //-100% Ubercharge on hit
      "subtract victim cloak on hit" "100" //-100% cloak on hit
      "Set DamageType Ignite"   0 -> "1"
      "weapon burn time increased"  0->  "0.3"
      "weapon burn dmg increased"   0->    "28"  // 100 quick fire dmg
   }
   "141" // Frontier Justice
   {
      "clip size penalty" "0.25"-> .5  // original
      "maxammo primary increased" "3.5" //+250% max primary ammo
      "fire rate bonus" 1 ->"0"
   }
   "527" //Widowmaker
   {
      "mod ammo per shot" "3" //30 Ammo Per Shot (15)
      "add onhit addammo" "100" //Add a maximum of 100 ammo on hit (75)
      "damage bonus bullet vs sentry target" 1.15-> 10
   }
   "329" //Jag
   {
      "Construction rate increased" "4"
      "fire rate bonus"   "0.70"   
      "Repair rate decreased"   "0.4"
      "damage penalty" "0.5"
      "dmg penalty vs buildings" "0.67" // original
   }
"tf_weapon_wrench" //Wrench
   {
      "fire rate bonus" "0.8" //20% faster firing speed
      "apply look velocity on damage" "300"
      "apply z velocity on damage" "300"
   }
   "155" //Southern Hospitality
   {
      "bleeding duration" "50" //50 Seconds of Bleed
      "dmg taken from fire increased" 3 ->"1.2"    // original
   }
   "142" //Gunslinger
   {
      "max health additive bonus" "250" //+250 Health
      "multiple sentries"   "5"  //not sure if it will work
   }
   "25" //PDA  engie buff
   {
      "engy dispenser radius increased" "10" //10x Dispenser Radius
      "engy building health bonus" "3.16" //(Sqrt10)x Building Health
      "engy sentry radius increased" 1->"2.5"
      "engy sentry damage bonus"   1->"2.5"
   }
"412" //Overdose
   {
      "move speed bonus" "2" //x10 speed bonus
      "damage penalty" "0.7" //x10 dmg
      "provide on active" "0" //Effects only present while active
   }
   "36" //Blutsauger
   {
      "heal on hit for rapidfire" "30" //+30 Health on Hit
      "health drain" -20 >"-4" // keep original attribute
      "provide on active" 0-> "1" //now only degen when active
   }
   "305" //Crusader's Crossbow
   {
      "crit kill will gib"   "1"   //Just putting a dummy stat in here to keep the crossbow's place until a better fix is devised.
      "Reload time decreased" "0.3"
      "damage bonus"   5.0         // full distance dmg added in
   }
   "tf_weapon_medigun" //Medi Gun
   {
      "overheal decay bonus" "10" //10x longer overheal
      "uber duration bonus"   1->3
   }
   "tf_weapon_bonesaw" //Bonesaw
   {
      "bleeding duration" "10" //10 Seconds of Bleed
      "apply look velocity on damage" 0-> "300"
      "apply z velocity on damage" 0->"300"
   }
   "173" //Vita-Saw
   {
      "preserve ubercharge" "100" //Keep 100% Uber on Death
      "max health additive penalty" -100-> "-10" //original attribute
   }
"230" //Sydney Sleeper
   {
      "jarate duration" "80" //80 Seconds of Jarate on full charge hit
      "sniper charge per sec" 3.5 ->"10" // x10 charge
      "Blast radius increased" "11" //10x Jarate Headshot Radius
   }
   "56" //Huntsman 255 base dps, compensate for long attack interval and charge time
   {
      "hidden primary max ammo bonus" "5" //10x Primary Ammo
      "disable fancy class select anim" "1" //Disables certain class animations
      "faster reload rate" "0.8" //-20% Reload speed
      "damage bonus" "3"
   }
   "1092" //The Fortified Compound
   {
      "hidden primary max ammo bonus" "5" //10x Primary Ammo
      "disable fancy class select anim" "1" //Disables certain class animations
      "faster reload rate" "0.8" //-20% Reload speed
      "damage bonus" 1->"3"
   }
   "751" //Cleaner's Carbine 300 dps not incuding reload
   {
      "minicritboost on kill" "80" //80 Seconds of minicrits on kill
      "fire rate penalty" 3-> "3.5" //250% slower firing speed
      "clip size penalty" "0.6" //-40% clip size
      "damage bonus" 1->"20" //normalized dmg
   }
   "231" //Darwin's Danger Shield
   {
      "max health additive bonus" "250" //+250 Health
      "dmg taken from bullets reduced" "0" //-100% damage from bullets
      "dmg taken from blast increased" 2-> "1.2" // keep attribute
      "SET BONUS: calling card on kill" "2" //Croc O Style Calling Card
   }
   "tf_weapon_club" //Kukri
   {
      "reveal cloaked victim on hit" "1" //reveal cloaked spies on hit
      "reveal disguised victim on hit" "1" //reveal disguised spies on hit
      "apply look velocity on damage" 0-> "300"
      "apply z velocity on damage" 0->"300"
   }
"61" //Ambassador
   {
      "damage bonus" 2->"10" // x10 Damage on Headshot similar to sniper rifle dmg
      "damage penalty on bodyshot" "0.35" //-30% damage on bodyshot
      "fire rate penalty" "3" // 200% slower fire rate
      "weapon spread bonus"   "0"
      "sniper fires tracer"   1
      "damage penalty" "1" //Remove the old damage penalty
   }
   "460" //Enforcer
   {
      "fire rate penalty" "3" //-200% Firing Rate
      "damage bonus while disguised" "20" //x10 type Damage while disguised
      "dmg pierces resists absorbs" "1"
   }
   "525" //Diamondback
   {
      "damage penalty" .7->"0.85" // keep attribute
      "SET BONUS: dmg from sentry reduced" "0.7" //30% Sentry resistance
      "clip size bonus" 1->   "3.5" x10 clip
      "fire rate bonus HIDDEN" 1->"0.0"
   }
   "356" //Conniver's Kunai
   {
      "sanguisuge"   1->"0" //removed hp absorb
      "provide on active" 0->"1" //hp on when activate
      "max health additive penalty"   "-55" //keep stat
      "hidden maxhealth non buffed"   "875"
      "heal on kill"   "200"
   }
   "461" //Big Earner
   {
      "add cloak on kill" "100" //+100% Cloak on Kill
      "max health additive penalty" "-25" // keep attribute
      "speed_boost_on_kill" "30" //30 Second Speed Boost on Kill
      "fire rate bonus 1->.75
   }
   "224" //L'tranger, brand new weapon all is new
   {
      "add cloak on hit" "100" //+100 Cloak on hit
      "cloak consume rate decreased" "0.01" //+99% cloak duration
      "damage bonus"    5.0
      "damage penalty" "1" // override dmg pen
      "override projectile type"   "2" // spy shoots rockets
      "mini rockets"   "1" // tiny rockets
      "fire rate bonus"   "0" // fires full clip
      "projectile spread angle penalty"   "3" // spread x3
      "apply look velocity on damage"   "200" // knockback
      "apply z velocity on damage"   "200"
   }
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